Modérateurs : Aer, Equipe forum MATA-WEB
Jeux vidéo : Amis des pixels ou de la Next generation bienvenues !
sans aller dans de telles extrêmes, il suffisait de citer un post existant pour voir comment il font, ou met en passant le curseur sur le bouton [youtube], une info bulle donne un exemple.Afloplouf a écrit:(punaise obligé de regarder le code source pour voir comment poster une vidéo Youtube ><)
Aer a écrit:Y'a que moi que ça agace d'avoir des types qui se montrent ou qui commentent n'importe quoi dans les vidéos de jv bon sang ?
Sch@dows a écrit:Perso j'ai vu 2-3 minutes, j'ai vu que c'était correcte pour de la ps360, et le reste je le découvrirai en jouant.
Ialda a écrit:Aer a écrit:Y'a que moi que ça agace d'avoir des types qui se montrent ou qui commentent n'importe quoi dans les vidéos de jv bon sang ?
Si, et ça me le fait aussi sur toutes les vidéos de mecs qui commentent du jv sur youtube![]()
Fenriyl a écrit:Puis bon, en voyant ta signature, je me dis qu'il valait toujours mieux jouer à Ni no Kuni que de s'infliger la saison 2 de Braquo (insulte scandaleuse à la première saison à tous les niveaux).
Apparement, il s'agissait de la version PC dans cette vidéo ... bon, heureusement, il y a les modders.Ialda a écrit:Sch@dows a écrit:Perso j'ai vu 2-3 minutes, j'ai vu que c'était correcte pour de la ps360, et le reste je le découvrirai en jouant.
Vivement la version PC(si le travail sur les textures est comparable à ce qui a été fait sur le premier)
The second is that the game is so intricate that many of the events it creates were intended by neither the player nor the designer. In one of the online accounts of FlareChannel’s history, the fort’s creator relates his “favorite story,” which he calls “The Fable of Catten and Eagle.” He tells of a single semi-tame giant eagle—one of many that fill the fort—who took an intense, inexplicable liking to Catten, a particularly competent dwarf, but also one entirely indifferent to the eagle. Twelve game-years later, Catten was caught outside during a dragon attack. The eagle rushed to his aid, blinding the dragon and then helping him kill it. They became friends, eventually died of old age, and “during the finishing of the Temple to Armok, Catten’s clothes were mysteriously found on the roof, where no path could possibly have led.” The writer theorizes that “on a rare night when others were asleep, Catten would climb aboard his old friend, strip naked, and fly around the towers.” Though some part of all this was no doubt embellished in the telling, this account is still, crucially, more a report than a story; its origins are behaviors generated by the game, and observed and interpreted by the player.
Dwarf Fortress’s cackling, clear-eyed brutality is both an implicit critique of the staid cheeriness of SimCity, and a powerful demonstration of the depth of Will Wright’s achievement. Only a masterpiece could be twisted this far. It’s a credit to the taste of the MOMA curators that both are included in the inaugural exhibition of games—but you should really just stay home, and play them.
RPS: That whole universe is founded on the idea of a Free Market but recently CCP had to ‘intervene’ in the prices of something called PLEX. Can you explain what this was all about?
Dr Eyjó: PLEX is basically a timecode [a subscription – PLEX stands for Pilot’s License Extension and it adds 30 days of game time to your account when ‘consumed’ in-game]. So you can buy, from CCP, one PLEX or five or ten – or whatever you want to buy – and it becomes an item that you can take into the game and you can sell it for ISK in the game. So if you have a lot of US dollars, and I don’t have a lot of US dollars, you can buy two subscriptions – you apply one to yourself, the other one you take into the game and sell it to me for ISK. I buy it for about 520 million ISK today. So, you get a subscription *and* ISK, [while] I get a subscription that I didn’t have to pay US dollars for. I just worked in-game, earned my ISK and used that ISK to buy subscription time.
RPS: So, why did you have to…
Dr Eyjó: Intervene on the market?
RPS: Yes.
Dr Eyjó: The item is sold on an open Free Market. It’s therefore very important, for all of those who depend on having PLEX available, that the price fluctuations are not severe. Because if you have a system where you’re trying to earn money [in-game] to buy your PLEX with ISK and all of a sudden there’s a 50% increase in price, it impacts your ability to be able to play the game because you can no longer afford it. However, the price can change over time and you can adjust your systems to ensure that’s not a problem. But in this case we noticed a bubble being formed and the bubble was being formed because of a broken system in another place in the game. So there was a completely different system that gave people a bigger opportunity to earn revenue, they were using that revenue to invest in PLEXs.
RPS: What was that? What was the thing that players were doing?
Dr Eyjó: In factional warfare – another feature of the game – it was going really, really well but there was just an imbalance in the way [players] were able to acquire wealth through that system. So, we had to rebalance that.
RPS: So they got money too quickly?
Dr Eyjó: Yeah. Yes, you were able to earn too much per-hour. So, they were able to take that money, invest in PLEXs, they drove up the demand for the PLEXs, which increased the prices. So it was a vicious cycle that could have ended by exploding in our face. So we made the decision to go in, supply the PLEXs that were needed – just selling out of our own stock – to stabilise the market. That took a few days and then we had a fix already available, we got that ready, got that sent into the code, and about a week or ten days later the system was fine and it went back to its normal activity.
RPS: But then, where did you get the PLEXs for yourself from? Did CCP just ‘print’ those?
Dr Eyjó: No. We don’t print those because we only allow PLEXs to go into the system that are bought with real life money. So, our way to do it is to buy it off the [in-game] market and keep it in stock ourselves – so exchange ISK for PLEXs. Or we can reutilise PLEXs that are found on, uh… *other* accounts. That are perma-banned. We can acquire those assets.
RPS: So you’re not printing money. It’s a completely different thing?
Dr Eyjó: It’s a completely different thing. But we may impact the ISK supply by trading on the market as well, we would be printing ISK to get PLEXs out of the market. Which we do not want to do.
RPS: Why not?
Dr Eyjó: Because we want the system to be self-sufficient and sustain itself.
Amrith a écrit:En attendant la Dreamcast 2...
Aer a écrit:Qui sait, ça serait une bonne surprise (et du jamais vu je crois ?).
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