
Modérateurs : Aer, Equipe forum MATA-WEB
Jeux vidéo : Amis des pixels ou de la Next generation bienvenues !
Lion_Sn@ke a écrit:Et désolé, mais on ne peut pas comparer une clé offerte par Nvidia, qui représente une version légale du jeu, avec une version pirate.
Sch@dows a écrit:(à voir si elle n'est pas carrement offerte avec MGS5 ... peut etre pas sur PC).
Tetho a écrit:(j'applaudis la blague, si si)Lion_Sn@ke a écrit:Et désolé, mais on ne peut pas comparer une clé offerte par Nvidia, qui représente une version légale du jeu, avec une version pirate.
Ta clef est aussi légale qu'un Iphone acheté sous le manteau. La marchandise est authentique et fonctionnera comme un exemplaire acheté légalement, mais la filière derrière elle ne l'est pas. Elle a été détournée du circuit de commercialisation et a été vendue sans payer la TVA dessus. C'est exactement la même chose que du Kinping ou du G2A, c'est juste plus safe vu que t'as peu de chances de voir ta clef invalidée par Konami.
Konami a investi plus de 10 milliards de yens dans ce jeu, c'est normal qu'ils en touchent les bénéfices (ou déjà qu'ils remboursent leurs frais). Kojima à la porte ou pas.
Tetho a écrit:Lion > Mec, c'est toi-même qui me disait ce week-end que c'était une clef achetée aux chinois de Montgallet qui retirent les clefs des boites des CG qu'ils vendent pour se faire du beurre à coté.
ou "En temps voulu j'appuierais sur la détente moi-même.". Mais ça fonctionne plutôt bien, je trouve.
Par contre le ton du jeu à intérêt à être à la hauteur. La descente aux enfers de Snake a intérêt d'envoyer du lourd et de ne pas donner dans la demie-mesure.
The Phantom Pain is the kind of game I thought would never exist - one where every minute gameplay detail has true purpose. Its lack of story focus is sure to be divisive for the Metal Gear faithful, but the resulting emphasis on my story, my tales of Espionage Action, easily make it my favorite in the series. There have certainly been sandbox action games that have given me a bigger world to roam, or more little icons to chase on my minimap, but none have pushed me to plan, adapt, and improvise the way this one does. Metal Gear Solid 5: The Phantom Pain doesn’t just respect my intelligence as a player, it expects it of me, putting it in league that few others occupy.
Despite the fact that I hit a few snags along the way, Metal Gear Solid V: The Phantom Pain feels like a simultaneous celebration of the series, and a decidedly new chapter. It's equal parts tough and flashy, and it's fitting that if this is Kojima's last Metal Gear, he goes on a high note.
Every fan of Metal Gear has their favorite game in the series. For some, it's the unique gameplay quirks, memorable set pieces, or specific plot points that dictate their adoration for one game over another. When defining the best Metal Gear game, things get trickier, but with The Phantom Pain, that problem is finally resolved. There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is.
I've Played 30 Hours Of Metal Gear Solid V: The Phantom Pain And It's Friggin' Great
Hideo Kojima’s original Metal Gear was a top-down, screen-by-screen stealth title. Compared to the massive and ambitious world of The Phantom Pain, it’s hard to believe both games are products of the same creative mind. A series can’t survive this long without evolving, and The Phantom Pain is a testament to the importance of taking risks. An open world, a customizable base, a variable mission structure – these are not traditional aspects of Metal Gear, but they are what makes The Phantom Pain such an exceptional game. The gameplay, storytelling, and protagonists in Metal Gear may shift with each new installment, but Kojima’s ability to surprise and enthrall gamers remains unchanged.
Metal Gear Solid V is a game that always had a lot of potential. A great deal of this rests on the game’s replayability, as the player can return and approach missions from a range of different angles. I must also praise Kojima for offering up a game that is not simply engaging and cinematic, but is one that also grants the player some agency in how the story plays out. From the start, I was hooked, despite this being my first foray into the Metal Gear franchise. That being said, while the game serves as a sequel to Ground Zeroes, it works equally just as well as a standalone.
The Phantom Pain's story is, like other Metal Gear Solid games, complex — and frustrating in that complexity. It can be clumsy, silly and puerile, but we're still hooked. There are dozens of audio tape conversations we've listened to to flesh out the backstory, with dozens more still to soak in. Without a doubt, this game has series creator Hideo Kojima's touch throughout, a fact we're reminded of the dozens of times the game says The Phantom Pain was directed and produced by Kojima.
Even Metal Gear Solid V: The Phantom Pain’s missteps show a certain boldness that is absent from the big budget games space. It is unafraid to experiment, not just on the franchise’s structure, but on mechanics readily established as standards in the industry. Delivering the most realized open-world stealth game to date in addition to the customizability for players to approach every challenge however they see fit, The Phantom Pain not only changes the rules of the Metal Gear Solid series, ultimately altering the trajectory of the franchise, if it does continue, while simultaneously changing the idea of what can be accomplished with an open world game, both narratively and mechanically.
Aside from being a mildly engrossing troop management feature, Mother Base acts as a narrative precursor to Big Boss’ Outer Heaven fortress. It’s just one of a number of key elements in The Phantom Pain that adds gravitas to the events that preceded this chapter in Big Boss’ stor—and the known Metal Gear-related incidents that have yet to come. It takes talent to make the player think that a game director is “phoning in” a story only to realize later that every narrative beat had some degree of meaning. It’s only when I completed the story that I realized that every scene that made me rub my chin in puzzlement is a proverbial breadcrumb that offers a new perspective upon second viewing. A couple revelations are even significant enough to make one rethink the series as a whole. This is one of those rare instances where marathoning a game series is more meaningful after the latest sequel is released, not before.
If I had to grade it now, 30 hours in, with 80% of the story yet to come, most of the equipment still locked away, my base still a nascent thing, and only a handful of the side missions complete, I’d give The Phantom Pain full marks, easy. But if you want to see whether another 30 or more hours changes my mind, I’ll be back with a full review before the game launches Sept. 1.
Metal Gear Solid: The Phantom Pain is quite possibly (more than likely) the last hurrah from Kojima in this franchise and from the level of detail, the brilliant cinematography style missions to the massive expansion of gameplay with Mother Base management – he’s going out with a bang. The introduction of the game was really powerful and basically took that level of momentum throughout the entire campaign. It’s incredible to see the amount of work gone into this title and you can see Kojima and the team really poured their soul into this game to give it character. This is simply one of the best games I’ve played this year.
Lion_Sn@ke a écrit:osef de ton avis Tetho
Wonk a écrit:Si je suis absolument pour la disparition du support optique. Si celle-ci doit entraîner la disparition du support physique je trouve ça super relou.
Tetho a écrit:Attendre les tests pour un MGS ? Mer il et fou.
Day one épiçétou.Lion_Sn@ke a écrit:osef de ton avis Tetho
"mon" avis ?
Sinon t'as attendu le 6e opus majeur de la série pour qu'elle te donne enfin ce que t'en attendais ? T'as de la patience gaminWonk a écrit:Si je suis absolument pour la disparition du support optique. Si celle-ci doit entraîner la disparition du support physique je trouve ça super relou.
Tu ne te contredits pas un peu là ? Comment tu veux continuer a avoir du support physique sans disques optiques ? Des clefs USB avec les installers ? dans ce cas autant télécharger toi-même le jeu sur gog et l'archiver comme tu sens.
Tetho a écrit:Mec c'est toi qui a posté une revue de presse digne de celle de Metacritics justement, probablement en recopiant bêtement de GAF sans vérifier. Les citations sont exactement les mêmes. Et les deux jeux ont pour le moment virtuellement la même note sur le site, même si MGSV risque de baisser un peu une fois que les tests en conditions réelles qui n'ont pas été validés par Konami sortiront.
Et c'est toi qui a commencé avec les attaques personnelles, hein, viens pas faire ta chochotte ensuite
Tetho a écrit:Tu ne te contredits pas un peu là ? Comment tu veux continuer a avoir du support physique sans disques optiques ? Des clefs USB avec les installers ? dans ce cas autant télécharger toi-même le jeu sur gog et l'archiver comme tu sens.
Utilisateurs parcourant ce forum: Aucun utilisateur enregistré et 22 invités