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The first issue of the CypherCaster Magazine includes:
MCG Spring/Summer product preview
Shotguns & Sorcery interview with Matt Forbeck & Robert Schwalb by Andrew Cady
Exploring Cypher Space by James Walls
“Shapes in the Salt”, Numenera short fiction by Jim Ryan
“Hunting for Krofwarten”, a Numenera adventure by Chris Fitzgerald
“Estate Files” covering a Norse Mythology recursion cluster for The Strange by Marc Plourde
“Holstenwall — A Recursion of Gothic Fear” by Scott Robinson
MCG Fan Related News
Some women, some men and most children know that dreams leak. A lifetime
of thinking it that way in your sleep can make a drawer on a drafting table three
or four inches wider on a side.
But there are longer lives than ours. And longer dreams.
There is a Red King, and he is terrible and he is tall. He wears a red crown. The long red years
have made him strange and he hides from the sun, sleeping, his strange dreams making unseen
days stranger. Sleeping, he dreams of ruin and of distortion— of an Antiland, reversed and red.
When he opens his red eyes in the red night there is his red land: it is inverted, rigid, and wrong.
There is a cruel Heart Queen: she is in a different castle and she is on a different mountain
and she sleeps in a different wooden box but she is also hiding and dreaming. She dreams into
being a world unending, unbeginning, with wonder and murder, disruption and unreason.
And melancholy green gardens. And it is there now. And hers.
Their home is called Voivodja but it has other names now: The Land the Gods Refuse To See.
Zeu Orb. Orb Dumnezeu. Isten Vak.
The Place of Unreason.
THE SLOW WAR
In green Voivodja, Vlad Vortigen
dreamt a castle to cover his kingdom;
to keep away the sun, and goblins,
and to move his plants closer to the rain.
Parlors, pantries, long halls and gardens
with great wrought gates athwart each other
in stacked profusion; observatories and aviaries
and zoos, oubliettes and minarets, seraglios,
saunas and music rooms, a fortress of infinite
leisure multiplying out from the Terrible
Goblin Wood to the vast Carpathians, its
sub-basements reaching deep into the strata
of the Earth and the Earth’s many dungeons.
One day, like all things, it fell.
Did the Once Palace of the Red King, Vlad
Vortigen, fall to Elizabeth Bathyscape, now
called The Heart Queen, the Decapitator
of the North? We don’t know. Some say they
were lovers, some father and daughter, some
court rivals, some rival devils, some bitter,
dying demons who awoke already foes in the
early hours of the very first morning.
Due to the distortions of time, space, memory,
and communication that surround and suffuse
the country, no-one even pretends to know if
they have been fighting for three years or two
hours, or forever. We know only that there is
war, and that what once was Voivodja is now
the Place of Unreason. The land is still hidden
from the West by the Terrible Goblin Wood,
still hidden from the East by the Carpathian
Mountains, and now from the gods
by the gods’ own disgust. For not only has
every kind of creation and creature been
abused by the blasphemies and sorceries of the
unfathomable war, but every force, law, lesson
and explanation ever decreed by those above
and those beneath. Meaning is meaningless and
there are never any reasons. There are, however,
monsters you can kill, some of whom have
stuff. So your players may want to go there.
Thus this book.
The war itself is played on weird terms,
as the belligerent monarchs and their thrall
armies are mostly vampires, all therefore
unable to cross the rivers with which their
region is densely latticed. In addition to the
traditional tools of all slow wars: sabotage,
stealth, subterfuge, catspaw and intrigue,
both armies make extensive use of networks
of linked interiors— tunnels and irrational
portals left over from the Once Palace,
moving from room to lonely room like
rats in plumbing, eventually emerging
miles away, ready to bring battle to
the open gardens in the bleak red night.
Mattosai a écrit:Hum.
Darkge999 a écrit:A quand une édition de Call of Cthulhu avec Nyaruko?
Xanatos a écrit:Depuis quand l'asile d'Arkham est devenu un lycée ?
Ialda a écrit:Je n'ai aucune idée de ce que c'est. A vue de pif, on doit jouer des écoliers appartenant à un club d'investigation du lycée d'Arkham qui enquête sur les origines Profond de la présidente du conseil des élèves : your guess is as good as mine
Tetho a écrit:
.
Xanatos a écrit:Depuis quand l'asile d'Arkham est devenu un lycée ?
Tetho a écrit:Si j'en crois Mamazonne c'est une série de livres d'initiation au JDR qui explique étape par étape les mécanismes et la façon de jouer en utilisant CoC comme base et avec des scénarios courts pour appliquer la chose immédiatement.
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