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Jeux vidéo : Amis des pixels ou de la Next generation bienvenues !
chevkraken a écrit:je savais pas comment marchait les promo sur steam et j'ai trop patienté.
How are games translated, exactly?
First, we have to wait until the developer gives us the text, which publishers convert into excel files. Yes, many times translators only have giant walls of text in an excel sheet to look at and that’s it. Of course, publishers also try to have the translators play the games and will provide copies of the Japanese version, but it’s impossible for a translator to make a deadline and thoroughly play through every line in the game. It’s very impossible, even.
Anyway, sometimes those excel sheets are five different files with 100 tabs, other times it’s 100 different files with five tabs. It’s different every time. Sometimes it’s pure conversational text, meaning there could be an entire chunk of in-game visual context you could be missing that’d make the scene very different to translate, and other times they’ll have literal ‘stage’ directions written in the text. I’ve found that to be pretty rare, actually.
Just because InXile and Double Fine can run a kickstarter without gameplay footage and a few sentences about the game and a smile, doesn't mean you can. You are not double fine and nor are we, people want the game to be already done so that they can pledge to see it made, a chicken and egg situation, have plenty of gameplay mockups ready to go! We are still working on ours, will our grey box gameplay video entice more backers or put off the ones we have, every decision is a nightmare of pros and cons.
For the love of god hold something back for the updates, we didn't hold back enough we fired our guns before we saw the whites of their eyes. We thought we would keep working during the KS, not realising we’d have a hard time just keeping up with the messages/comments and PR.
We have more to come but you always wish you had more.
Joe a écrit:http://www.jeuxvideo.com/news/2013/00067019-pas-de-story-mode-dans-super-smash-bros-wii-u.htm
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