Engageante mais très linéaire puisqu'au lieu d'avoir un univers librement explorable à tout moment c'était limite une succession de niveaux
RPS a posé la question aux devs, qui tentent d'y répondre. Ou pas ("Cyperpunk est un jeu qui se passe dans le FUTUR !").
“We meant that in terms of open-world, basically,” CD Projekt’s Agnieszka Szostak told RPS. “But we won’t just throw you in the open world and let go of the storytelling. The story and creating the main plot will still be very, very important for us. But the sandbox environment means that actually you won’t be limited to this particular story. You’ll just be able to enjoy the world all around you. Which is really, really challenging, because it’s very difficult to find the proper balance between the very immersive story we try to tell, the world we try to create, and the freedom we want to give gamers.”
“On one hand, 50-ish years ahead seems like quite a long time,” she admitted. “But at the same time, I’m in my 30s. I might not exactly be able to make it to 2077. But still, lots and lots of large corporations are actually planning for that point. So it’s still a future that you can relate to. You can imagine what it might look like while keeping in mind that 20 years ago, there was no Internet. Ten years ago, there were no smart phones. So we can be very creative with how technology evolves. But again, the challenge is to not push it too far. It still needs to be believable.”
“The whole setting is based on a point where technology is both a blessing and a curse. Since we’re trying to create a game for adult gamers, there will definitely be lots of choices and lots of social problems we’re actually encountering right now in our everyday lives.It’s still a game, but our goal with every project we have is to make it very, very believable. And maybe we don’t have these exact problems right now in 2012, but maybe you can see the beginnings of it right now. And then, 50-or-so years from now, they might actually explode and be brought to the point where they are in Cyberpunk.”
Et la petite blague en passant :
“In terms of how difficult they’ll be or what impact they’ll have, I can definitely tell you that we won’t go any lower than The Witcher,”
http://www.rockpapershotgun.com/2012/10 ... that-mean/___________________
Le kickstarter du nouveau simu spatial de Chris Robert
a atteint son objectif de 500K dans la nuit, du coup pour fêter ça -> AMA sur reddit :
http://www.reddit.com/r/IAmA/comments/1 ... commander/Ce que les cockpits du jeu peuvent être sexy.