
On peut donc assumer sans problème que ces cinématiques seront doublées, le jeu aussi ?
Modérateurs : Aer, Equipe forum MATA-WEB
Jeux vidéo : Amis des pixels ou de la Next generation bienvenues !
The Drig Overmind a écrit:Vous m'excuserez, les féministes, mais ce nouvel X-COM a l'air bien plus excitant que de commettre un crime de nature sexuelle, défini dans l'article 222-23 du code pénal et puni par (jusqu'à) 15 ans de réclusion criminelle, sur Lara Croft !![]()
Zêta Amrith a écrit:Toujours est-il qu'après Daytona USA le gros du Model 2 débarque, et l'on se prend à imaginer l'éventualité de versions à peu près "intactes" de House Of The Dead, Sega Rally, Dynamite Deka 2...
Aer a écrit:Sh@dows > Il est toujours dispo sur Xbox le premier DOA sinon ^^.
Ialda a écrit:Gros bundle à prix cassé sur dotemu...
Si Sega pouvait en profiter pour rajouter l'intégralité des Monster World à son offre Steam, je ne cracherais pas dessus.
Tant mieux, si c'est pour financer Monster World 5 et y faire revenir Tom-Tom, Leo, Shion et Asha... mais j'y crois pas.
Ialda a écrit:Petite question au passage, mais on peut penser que le contrat qui liait Sega à Platinum portait aussi sur d'éventuels portages ultérieurs en toute logique non ?
Je croise au moins les doigts pour Aquario, mais ça sera (serait ?) un titre Westone avec Sega ou sans ?
En parlant de Steam Phantasy Star 1 manque toujours à l'appel lui aussi, d'ailleurs
Le problème si Sega se met sérieusement à piocher dans son catalogue d'oldies, c'est qu'il y a tellement de titres de la période Saturn/DC/voir un peu Xbox (Panzer Dragoon Orta, Jet SR Future) qu'il y aura sûrement des déçus.
SEGA Ages a écrit: Regarding the release of the SEGA Ages version
Westone Bit Entertainment president,
Ryûichi Nishizawa
The game machines of old days becoming ever harder to buy and operate, I think it is very meaningful to be able to replay the games of yesteryear, even yester-yesteryear in the comfort of your own living room. Though Sega Ages technically is a business, I like to regard it as a great endeavour to preserve our cultural inheritage.
Monster World (Monster Land) lends its name to this title, and it was the first game we produced once the company had been incorporated. With the funds from the sales of the previous title, WonderBoy, we moved into new offices and hired more staff to proceed with the development. At the time, we were really into the RPG classic, Wizardry, and we thought to ourselves : "Can't the fun of an RPG be expressed through the medium of an arcade game ?". We tried to realise that thought. Under the guise of an arcade game, we had a young boy, naked apart from a loin cloth, going on an adventure. Gaining experience and money, he progresses into a fully fledged warrior. The essence of an arcade game is to insert a coin and experience a certain satisfaction, enough to compel you to insert another coin. Back in those days, no other game used this odd system, so for better or for worse, our game stood out in the arcades. Eventually, it gained fervous support from its fans, so that it became a long seller, the kind that isn't thrown out of the arcade.
After that, we transfered the game to home consoles, trying to exploit the qualities of the game system to its limits, thereby creating numbers II, III, IV. Going through all these four games is that even someone who is bad at action games can, given time, reach the ending. More skilled gamers can also find themselves stuck at some points, but that could be said to be the charm of the game ; the character development of the RPG assisting the action skills of the gamer is the point of an action RPG. If you can bring this to fruition, you shall have a game that can be enjoyed by everyone, and this is the fundamental concept that we had when creating Monster World.
Now as before, I think that the game creator who chooses the action RPG genre does so because he wants to reach out to as wide an audience as possible. I hope everyone succeeds at that. It makes for very playable games, but creating them can be quite hard (laugh).
I believe that most of you who buy this collection have played these games in arcades or on the Megadrive. By now you should have grown up into responsible adults and have your own families, and it is my hope that you play these games not only by yourself, but also together with your children. And I suppose that many of you will find certain areas too hard to complete ? Perhaps they're too difficult even for me (big laugh). Back in the days, the school boys of the Ni****do generation were extremely good at games, but what about the children of today ? Wouldn't they be even better than the adults ? I really wonder if they would stay away from this game because it is "too difficult". I'd really like them to try these games out.
Finally, I would like to thank the people at Sega, who have made such efforts to release this. I hope you continue to preserve these precious games for all Sega fans to enjoy. Personally, I'd like to play that classic, Bionic Commando, again... Wait, that was Ni****do !
Long live Sega Ages.
Ryûichi Nishizawa
Petite question au passage, mais on peut penser que le contrat qui liait Sega à Platinium portait aussi sur d'éventuels portages ultérieurs en toute logique non ?
Non parce que Bayonetta ou Vanquish portés sur pécé, ça serait juste fantastique. Incroyable qu'il n'y aient pas songés avant.
Le problème si Sega se met sérieusement à piocher dans son catalogue d'oldies, c'est qu'il y a tellement de titres de la période Saturn/DC/voir un peu Xbox (Panzer Dragoon Orta, Jet SR Future) qu'il y aura sûrement des déçus.
Pareil pour Sega Rally que j'ai usé sur Saturn, et pour qui, la présence de seulement 4 circuits ne faisait pas palir le titre simplement parce que chaque virage, inclinaison, et tout le toutim était pensé et réflechi (contrairement au conccurent de l'époque avec ses 45 circuits qui semblait auto-généré avec ses virages qui se ressemblait tous et ses caisse aussi légère qu'une plume : V-Rally). Mais aujourd'hui, ce serait dur de soutenir la comparaison, et la fibre nostalgique ne suffit pas toujours
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