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Jeux vidéo : Amis des pixels ou de la Next generation bienvenues !
D'après leurs dires, le but n'est pas tant de tourné le jeu vers un genre action, que de briser le schéma du parade / contre-attaque de Dark Souls (qui n'a pas passé son temps a attendre que l'adversaire frappe dans notre bouclier pour répondre).Aer a écrit:Si le jeu se veut orienté action, ça me semble normal que les galipettes soient plus présentes.
Et sans surprise, il poursuit en parlant d'un autre jeu qu'il a apprécié : « J'étais fan de Donjons et Dragons et sa grande popularité, encore aujourd’hui, est très importante pour moi. »
There's a Q&A about Miyazaki's ideas and philosophy regarding the game at the end.
- Playthrough did not involve Chalice Dungeon or multiplayer - they also did not complete the game in 40 hours.
- "Bloodborne is Hidetaka Miyazaki's brutal riposte to the section of his playerbase that thinks it has seen it all before."
- Merchant sells a clip-on lantern (hello Demon's Souls augite)
- "Yharnam spends the game in the grip of a perpetual night...that can only be brought to an end by the player finding and finishing off the source of the scourge of beasts." (this could be referring short term like...defeat a major boss, get some daytime, or overall, I guess)
- Description on the first shield they found: Shields are nice, but not if they engender passivity.
- Some enemies in the game can use spells
- Confirmed Bloodtinge stat governs bullet damage
- Transforming strikes and their follow-up attacks give you a way of reaching enemies that in other Souls games might be out of reach because they were pushed back by your earlier attacks - they say stamina management is a more diverse process in Bloodborne than in the earlier games
- Bloodstone shards = titanite, coldblood = portable souls, most common items are blood vials (healing) and quicksilver bullets, but stocks can grow low later in the game
- Surplus items are automatically sent to a storage box, and if you die your items are replenished from the box automatically
- They say your starting stats are dictated by the trick weapon you choose (which runs counter to the origins shown in the character creator...)
- Enemies only drop upgrade mats and items
- Very few chests, almost all have something good inside
- Clothes found in the world or from a merchant whose catalog expands when you defeat bosses
- Only found 6 or so weapons and 6 or so guns in 40 hours
- Bloodgems are an upgrade item that allows you to change the attributes of a weapon, ex. increasing physical attack power, adding poison damage, or increasing scaling - all the weapons in the game are customizable with bloodgems
- Did not beat the game but they feel like it is less replayable than its predecessors (this does not count the Chalice Dungeon or multiplayer components)
- You can keep up to 5 dungeon configurations in your Chalice Dungeon stock
- Lantern checkpoints are not "overabundant" like the bonfires of Dark Souls II, you open shortcuts rather than getting new bonfires (ala Demon's Souls)
- "Discrete areas flow together to create a believable world" - separating the hub from the main gameworld allows the world itself to be more coherent, interconnectivity is present and very complex throughout the game - they compare it directly to Dark Souls' "falling apart" in the second half and say that unlike Dark Souls, Bloodborne maintains its dense, interconnected world design through the other game. They say several areas rival Firelink Shrine in terms of interconnectivity.
- They say in Souls you are frequently scared of dying, but in Bloodborne you are also scared of what is coming to kill you - "There is a moment in Dark Souls that we will never forget: down in the Depths, picking up an item from a corpse and a slime dropping onto our head. We spent the rest of the level panning the camera endlessly for unseen threats, no longer scared of dying, but of moving. Imagine a whole game of that." - For this reason they think taking the replayability factor to CD makes more sense.
- Torch may be very important for newcomers/first playthroughs
- There is a new mechanic they are not allowed to discuss
- "If you thought From Software was going soft, Hidetaka Miyazaki is about to put you brutally back in your place. And if you've been watching this generation from the sidelines, unmoved by the remasters and rush jobs while you wait for the first true essential to arrive, now's the time. As if there was ever any doubt, Miyazaki and his team have done it all over again."
Some enemies in the game can use spells
Aer a écrit:Je sens déjà les crises >_<.
http://www.gamefaqs.com/boards/693331-dark-souls-ii/71176101
You were right all along, I couldn't resist spoiling some Bloodborne info and there it was the new Nexus, Firelink Shrine, Majula, is called the Hunter's Dream. That just screams Gwyndolin.
In Dark Souls 2 we see an unknown deity labeled on the Engraved Ring called Quella, God of Dreams. Quella has a similar story to Gwyndolin, and actually I'm almost certain they are the same person. Quella is a girls name, actually meaning feminine. Quel is the word for dream and illusion, which Gwyndolin was famous for.
Now in DS2 we are put into some trance in the intro clip by some type of moon magic, where we see a blood moon, we are dragged into an alternate dimension or reality or back in time, I don't know, but the ruins that our character walks through reconstruct in the reflection of the water, and when we jump in we wake up unharmed in some new area. Only explanation I can come up with is an illusion.
Next in the intro clip we walk up to a strange tree, many will have no idea of what I'm talking about here but this tree shows up everywhere on the map. The Drakeblood knights use it, Vendrick uses it, and the Blue Sentinels use it. It is none other than the talking tree of Dream World mentioned in the allegory of Quella. A young boy alone and afraid, until he was comforted by a goddess, this goddess transformed into a tree to offer him protection. If that tree is the Dream World tree could it be that Drangleic is just a illusion.
Bloodborne has been referenced to beasts and ware wolves, who are commonly associated with the moon. The Dream world safe haven just starts to make me think that Gwyndolin does have some connection. Haven't seen much on Bloodborne but it does seem strange. We will have to see if there is a special tree in that game.
The Drig Overmind a écrit:Si ça avait été sur Xbox One, il aurait été bien plus beau et fluide que l'alpha
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