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Jeux vidéo : Amis des pixels ou de la Next generation bienvenues !
Tetho a écrit:SFV kusoge of the decade.
Street Fighter V launched in February, but it was met with criticism because of its lack of tutorials and content. In an interview with Game Informer, executive producer Yoshinori Ono responded to the concerns of players and talked about some of the ways the developer intends to address them.
"I think it's safe to say that we underestimated the popularity of some of the single-player features," Ono said. "That said, we are excited about the two all-new single-player modes--character story and survival--and we have plans to continue to refine and expand onto those experiences."
Ono added that it's almost been eight years since the release of Street Fighter IV, and they expect to work on the fifth Street Fighter for "just as long, if not longer."
"As we've stated in the past, Street Fighter V is an evolving platform that will continue to get more refined and built upon over time," he said. "For us, this is a marathon and not a sprint, and we appreciate all of the words of support as we embark on this journey together."
Ono admitted that the Capcom Pro Tour, a competitive league featuring Street Fighter, was one of the reasons the game launched in February.
"The Capcom Pro Tour wasn't the only reason for why the game was released when it was. We understand that if we had more features ready at launch, it probably would've been better received by some of our more casual fans who tend to enjoy Street Fighter more via single-player content, as opposed to competitive play," he said. "There's a delicate balance between our hardcore and casual players. We understand that the game serves several needs and we'll continue to work hard to strike that perfect balance so that we can live up to our 'Street Fighter for all' mission."
The interview focused on single-player content, but Ono also said Capcom intends to improve the online multiplayer as well.
"We are putting in a lot of effort to smooth out the server problems and address issues such as rage quitters, which is affecting players' online experience," he mentioned. "Once we are able to implement all the fixes we have in store, I'm confident fans will enjoy the online experience that much more."
In other Street Fighter-related news, the game received its first DLC character, Alex. You can check out gameplay of the new fighter right here.
RAGE QUIT SYSTEM
We’re also happy to announce that we will be implementing a system to punish players who frequently disconnect during matches (aka rage quitters).
The way this will work is the system will identify players who have high disconnect rates during matches and will lock them out of matchmaking for a period of time. Players who have been identified as abusing the system will receive an in-game message notifying them they have been locked out of matchmaking. More additions and enhancements to this system will be implemented in the future.
Tetho a écrit:Une solution qui donnerait ses points à qui de droit mais retirerait 3 à 5x ce qui aurait pu être perdu au ragequitteur aurait été plus positive et pénalisant directement.
Marquer clairement "RQ" sur leurs profiles comme on marque un prisonnier en fuite pourrait aider aussi.
Disons que dans "mes jeux de voitures", l'expérience est différentes étant donné que nous ne sommes pas en un contre un, donc un gars qui RQ c'est déjà moins visible (et en plus c'est généralement suite à un accident qui l'a mis hors course). En plus, il faut savoir que je ne joue pour ainsi dire qu'au sein d'une communauté (wipeoutzone pour les jeux éponymes, et des leagues sur toutes sorte de simulations) ce qui évite les mauvaise surprise.Tetho a écrit:Ouais, un ragequit ça fait plus plaisir qu'un gg, je sais bien. Mais un ragequit c'est aussi la frustration de ne pas finir son combat. Je ne sais pas comment ça se passe dans tes jeux de voitures mais sur SFV la coupure est super violente.
D'ailleurs, je me souviens que l'arrivée des rooms privée sur SF4 avait pas mal changé la donne, avec les meilleurs joueurs qui ne participaient presque plus aux parties classées, mais jouaient majoritairement entre eux (ou en salle d'arcade n__n)Milo a écrit:Le serious business se passe en local de toute façon, et là ils sont tout nus face à eux-même, à l'adversaire, au public.
Tetho a écrit:J'aime bien ceux qui après une défaite et qui se retrouvent à nouveau contre lui ragequitent à l'écran de chargement. Pour eux on devrait doubler la punition pour lâcheté,
Tetho a écrit:Dans SFV tu peux choisir, en activant la confirmation de combat avant de lancer les recherches de partie.
Lion_Sn@ke a écrit:Dans SFIV tu pouvais le savoir et même choisir ton adversaire en quelque sorte.
Lion_Sn@ke a écrit:- quitter une partie à l'écran d'apparition du joueur adverse, alors que le combat n'a PAS encore commencé, je ne vois pas le souci
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